                                 Kings Quest V 

                       Absence Makes The Heart Go Yonder!



Takes you away on a voyage into fantasy through the magical lands of Daventry
and beyond. Journey with King Graham and Cedric the owl on a quest to find the
missing castle of Daventry and the Royal Family within. Beautiful scenery and
amazingly lifelike animation create a fantasy world on the computer screen.

A rich, complex story with highly developed characters.
No typing required - A simple interface permits complex game interactions.

To get help: 
Start the game. See the introduction if you like (good at least first time) and
when the "real game" starts: move the cursor (with the mouse) to the top of the
screen and click (with left mouse button) on the "?".


To set up the game for your sound card you must edit the RESOURCE.CFG file.


Here are some hints to start you off :

- This game is a lot about helping animals.  They'll help you in return.

- Some places you need to react very quickly.  Prepare the object you want to use before you get into the specific scene.  Click the mouse right button 4 times to have the object appear as soon as the cursor changes into a walking man or a crown. (Clicking while the cursor is a sand-clock doesn't help).

- EVERYTHING you can get your hands on is important.  In fact, if you miss out on only ONE object in the game, you'll be blocked somewhere later on, and die.

- Here's an efficient sequence to start :

1) Go to the village.  Get into any shop.  Go out again. Collect the silver coin from near the broken carriage.  Collect the rotten fish from inside the barrel nearby.
2) Go out from the village.  Continue to the west. Go into the bakery.  Give the baker the silver coin to buy a custard pie.  Leave the bakery. (You'll use the pie to get rid of the Yeti in the snow much later).
3) Continue to the west.  This is the tavern. Don't go in yet.  Notice the haystack outside?  Continue to the west.
4) Give the fish to the bear that's bothering the bees.  The queen bee will allow you to take a honey comb, take one.  Pick up the stick.
5) Go north to the ants. Give the stick to the dog bothering the ants. The ant king will promise to help you if you need them.
6) Go back to the haystack (south and east). Search the haystack with your hand. The ants will come and help you find a golden needle which you will give to the tailor in the village later on, who will give you a fur coat which you will need in the snow mountains.
7) Go back to the ants. Go north to the gypsie fortune-teller, and to the west into the desert. Keep on going west until you reach an Oasis in front of a temple.  DRINK from the oasis with your hand. Then hide between the two rocks just behind it.  Wait.  Some bedouins will arrive on horseback, if you're not hiding, they'll kill you.  They'll open the temple door with a magic staff and deposit some treasures inside, after which they'll leave to the west.
8) Go west 2 times.  Then to the south 3 times.  DRINK from the oasis.
9) Go to the west once.  Then to the south 3 times.  You get to the Bedouin camp. SAVE. Go into the RIGHT (not left) tent.  Avoid the sleeping man.  Take the magic staff from the left corner and leave the tent.  Outside, DRINK from the jar.  Then leave to the east.
10) Go to the east again 3 times. Then to the North.  DRINK.
11) Go to the north 2 times.  Take the old shoe.
12) Go to the west 3 times.  DRINK.
13) Go to the north 3 times, then to the east twice to get to the temple oasis again.  DRINK.  Then go north to the temple.  SAVE the game.
14) Use the staff on the temple.  The door will appear and open.  Go in.
15) QUICKLY take the gold coin and the Vase just to your right.  DON'T waste time looking at treasures, you can't take them... and the door will close after a short while and imprison you inside.  LEAVE.
16) Go back to the gypsie fortuneteller (once south and many times east).
17) Give the gold coin to the man. He'll let you see the fortune teller.  She'll give you a magic necklace.  Wear it.
18) Now go inside the black forest (Twice east, then north).  Inside the forest, go north-east, north-west to get to the witch's house. She'll try to turn you into a frog, but your necklace will protect you. Give her the Vase, a genie will come out and imprison her inside.
19) Go into her house.  Take a key from the overhanging lamp.  A spinning wheel from the chest on the floor, and a bag with three emeralds from the drawer.  Leave.  You'll notice there's no way out of the forest.
20) Go the east to the tree with the little door. Open the door with the key.  Take the weeping willow's golden heart, leave to the south. Then east, until you reach a clearing with little eyes shining in the dark.
21) Throw the honey on the floor.  Throw an emerald on the honey.  A little man will come out of the bushes to steal it. You'll miss him.  Throw the other two emeralds on the honey, he'll come out again, and the third time you'll catch him (automatically).  He'll show you the way out of the forest and give you a nice pair of boots which you will give to the shoemaker in the village in return for a cobbler's hammer.  You'll need the hammer to get out of the tavern.
22) Out of the forest, go west to the weeping willow.  Give her the heart.  She'll give you her harp.  Take it.  You'll use to play it to the ice queen in the mountains so her wolves don't eat you.  Then again to get rid of the flying demon women on the island after you get to the beach (after the mountains).  By the way, to use the boat to go to the island, you need to use the rest of the honeycomb (wax) to repair a hole on the boat.
23) Now go south to find the little old man and his son playing with a marionette.  Give him the spinning wheel, he'll give you the marionnette. You'll give it later to the toy shop in the village so you can get the sledge which will help you in the mountains when the wolf kidnaps Cedric the owl.
24) Now go south to the tavern.  Don't go in yet, you need the hammer first.
25) Prepare the old shoe.  Go east to the bakery. SAVE.  Go east to the end of the sceen and while you're walking click 4 times to make the shoe visible.  A rat will come running from the left side with a cat following it.  Click the shoe on the cat.  You must do this fast! The rat will thank you and promise to help you (actually in the tavern, he'll cut your ropes).
26) Go west to the village. Go into the three shops, and get the coat, sledge and hammer.
27) Now go west twice to the tavern.  Enter.  Talk to the Barman.  You'll be thrown in a cellar.  The rat will cut your rope.  TAKE the rope.  Use the hammer on the door.  Take the Leg of Lamb from the cupboard.  Exit to the WEST (left).
28) Now go back to the gypsies (once west, twice north).  They're gone ! But on the floor is a tambourine (drum).  Take it.
29) Now go to the Snake. One south, 3 east.  Shake the tambourine on the snake, it will go away and open the passage to the mountains......
In the mountains :  Use the rope on the rock, not the tree branch.
To climb the rope, use your HAND.  Walk in small chunks, not from one side of the sceen to the other, or you'll fall in the precipice in many places.
Eat the leg of lamb (only once, leave half to feed it to the hungry eagle).
Act quickly with the harp on the ice queen (prepare the harp right after you feed the eagle).
Act quickly with the pie on the Yeti (prepare it before you go into the cave).
Go into the crystal cave and break the central crystal with the hammer (you'll use it to deflect the death beams from the two guardian dragons' eyes on Mordock's island.)
A giant eagle will carry you to its nest.  TAKE THE golden locket next to you quickly as soon as the cursor turn into a crown. (You'll give it to the girl in the kitchen in Mordock's castle, so she will rescue you when the monster puts you in a cell .... where you have to get the cheese with the hook you found on the island ...)   Your friend the eagle you fed, will rescue you and drop you on a beach.  Pick up the crowbar (which you'll use to open an iron grating on the floor in the castle).
Go north to the boat, use the beeswax on the boat.  Use the boat to go to the island...... alas, the protection in the game asks you to translate some crazy symbols found in the manual.... Can't help you there... But I'll try.  Here's what I think the symbols look like :

- Cross : O
- Cross with a (circle with a white cross) in the center : P
- Cross with a (circle with a black cross) in the center : N
- Rectangle : E
- Rectangle with an eye in the center : M
- Thin Rectangle with diagonals : F
- Thick Rectangle with diagonals : Y
- Standing rectangle with diagonals : X
- Window with 4 Panes : W   (If panes are thick and black : Z)
- Bug with oval body, 4 legs, head and tail : D
- Bug with 2 front legs only : H
- Turtle with 4 round legs : Q
- Arrow pointing South-East with a double-bar across it : B
- X superimposed on I : C
- Big V with funny S to its right : K
- Capital "M" : I
- "MR" stuck together : U
- 2 golf clubs in "69" : J
- U-shaped Drawbridge (London Bridge) : L
- Symbol on "BUMPS AHEAD" road sign : R
- Trident, or candlestick for 3 candles : G
- Eiffel tower lying on its side : A
- Moon crescent : S
- Snaky "Omega" symbol : T
